This time I read the manual :)
I was wondering how I would go about directing the source-sound into different impulses based on the source-sound's volume.
I'm thinking; when I want to emulate a mic's or a speaker's impulse-response, or an amp's perhaps, this would sound different based on how loud the volume going through this device is.
A quiet sound doesn't distort like a loud sound does, but if I only use 1 impulse then this impulse will have the characteristics of one specific volume-setting only (the volume used during the grabbing of the impulse), and so the same amount of distortion will be applied to the incoming source-sound regardless of how loud or quiet it is.
I know I can load several impulses into PS, but as far as I can tell I cannot direct the source sound into specific slots based on it's volume (for example; all sounds lower than X db goes to slot1, sounds between X1 and X2 db goes to slot2, and sounds louder than X db goes to slot3)
Is this a feature that seems sensible/usable (I don't have enough experience with convolution reverbs to know how it would actually sound) and might be implemented in a future PS version?
Ok. Thanks for clarifying this :)
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