AudioUnit for Mac (Mac_AU) —
AudioUnit plugin for Mac OS X version 10.5 and later, universal binary (32-bit and 64-bit Intel processor support). This download requires an AudioUnit-compatible host audio application to run.
VST, VST3 for Mac (Mac_VST_VST3) —
VST and VST3 plugin for Mac OS X version 10.5 and later, universal binary (32-bit and 64-bit Intel processor support). This download requires a VST or VST3-compatible host audio application to run.
VST, VST3 for Win32 and Win64 (Win32_64_VST_VST3) —
VST and VST3 plugin for 32-bit and 64-bit host audio applications running on Windows. This download requires a VST or VST3-compatible host audio application to run.
How to setup Voxengo Polysquasher
In order to setup this product you will need to download its corresponding setup file to the computer you are planning to use this product on (Internet connection is not required for the product to function).
For VST, VST3 plug-ins on Windows platform:
You should execute the downloaded setup file, select plug-in types you would like to install, and for VST plug-ins specify the VstPlugins folder location, the one which is connected with the audio application you are using and where this application expects VST plug-ins to reside (the "Voxengo" sub-folder will be also created there). VST3 plug-ins are always installed into the standard "Common Files/VST3" folder.
(the installed Voxengo plug-in DLL files can be moved around freely)
For AudioUnit, VST, VST3 plug-ins on Mac OS X platform:
You should open the DMG disk image and drag & drop the "component" (or "vst", "vst3") package from it into the corresponding plug-in folder located in the "/Library/Audio/Plug-Ins/" folder on the harddisk (the "component" package should go to the "/Library/Audio/Plug-Ins/Components/" folder while the "vst", "vst3" package should go to the "/Library/Audio/Plug-Ins/VST/" (VST3/) folder). Note that direct links to these folders are present in the DMG archive.
Note that you need to install AudioUnit plug-in for use in Logic Pro, GarageBand and other AudioUnit-compatible audio applications.
After this has been done you will need to order your audio application to rescan plug-ins, or if that option is unavailable you will need to re-start this application. Note that plug-ins cannot work without an audio application that hosts/loads them.