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This topic was created before release of the latest product version, and it may contain details irrelevant to this version. Replying is disabled for this topic.
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kylen
on Feb 29, 2004, 10:34am:
Hi Aleksey,
I was using Polysquasher last night (re-mastering) placing it after the revolutionary Soniformer2 (hehe my hype is true!) and really got Polysqusher to sound great using mode2, ratio 1.04.
By playing around with the threshold/knee I got such a transparant sound out of the vocals if I didn't know better I'd think I was doing a mix and had the vocal track all to myself - except this was a full mix. I ended up with the threshold around -12dB and played with the knee I guess it was about 20dB or so. The amount of compression varied from 0dB to 0.1 dB just enough to 'follow' the vocal mid peaks and soften them a bit.
I guess I'm wondering what attack/realease Polysquasher use ? It seems very fast and natural - I think some of this is because of the knee also.
I was using Polysquasher last night (re-mastering) placing it after the revolutionary Soniformer2 (hehe my hype is true!) and really got Polysqusher to sound great using mode2, ratio 1.04.
By playing around with the threshold/knee I got such a transparant sound out of the vocals if I didn't know better I'd think I was doing a mix and had the vocal track all to myself - except this was a full mix. I ended up with the threshold around -12dB and played with the knee I guess it was about 20dB or so. The amount of compression varied from 0dB to 0.1 dB just enough to 'follow' the vocal mid peaks and soften them a bit.
I guess I'm wondering what attack/realease Polysquasher use ? It seems very fast and natural - I think some of this is because of the knee also.
Aleksey Vaneev
on Feb 29, 2004, 6:05pm:
Polysquasher has no defined attack/release value. Due to its design both attack and release times depend on the program material and the mode used. At least, I cannot provide any exact attack/release figure.
kylen
on Jan 14, 2005, 10:19am:
Hi Aleksey,
One more question on knee. Is Knee affected by the automatic attack/release algorithm in the same way Threshold is?
I don't know if this is a good way to look at it...but if I had a block diagram of Polysquasher - would the automatic attack/realease algorithm come first followed by Knee and Threshold?
Thanks!
PS You mentioned in another thread that Polysquasher has 1024 latency - is that because of the cool visual gain window?
One more question on knee. Is Knee affected by the automatic attack/release algorithm in the same way Threshold is?
I don't know if this is a good way to look at it...but if I had a block diagram of Polysquasher - would the automatic attack/realease algorithm come first followed by Knee and Threshold?
Thanks!
PS You mentioned in another thread that Polysquasher has 1024 latency - is that because of the cool visual gain window?
Aleksey Vaneev
on Jan 14, 2005, 10:32pm:
Knee is directly related to peak detection only, it is not automatic. Latency is introduced to better catch peaks.
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This topic was created before release of the latest product version, and it may contain details irrelevant to this version. Replying is disabled for this topic.
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