Can you implement some kind of vector graphics tracer in Impulse modeler.
I mean converting some eps, cdr or ai standart vector graphics (space models) to IM spaces. With spline lines etc. Of course if it's naturally possible to process trully rounded virtual spaces. So it is?
I suggest this because it isn't really easy to handle the drawing interface.
Is it a conceptual problem or a programming problem? If it's the former, maybe we can thrash it out together.
It is a programming problem only. It arises from the fact that impulse response file for each group can be rendered separately from the others. I.e. this way it is impossible to store intermediate state information.
On the other hand it will be not convenient to allow rendering all groups as a batch only - can be too time consuming if you want to change only a single group's impulse.
So, I the only viable option here is to simply allow disabling any time/start syncing when working with emitter groups. Afterwards this issue can be fixed in Pristine Space by using its Offset control.
Would it be possible for Impulse Modeler to write the offset info into the riff wav header so that Pristine Space can set the offsets automatically? These could, presumably, be quickly recalculated for all impulse responses when only one emitter group is changed.
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