Finally, I was starting work with IM and have some questions now. My main idea was to create an orchestral space, with different positions for different section. As a base, i was using the "Theatre" model.
First, I'l try to create separate "mono" files, so that I can ssign the instruments in PS to these channels and mix it to the final result, with panning to amplify position effects.
But I always get stereo files out of IM. Is it true?
Then, I used stereo reveivers and various position renderings.
My feeling is, that the room always sounds "simple", i.e. it sounds a little bit average and missing the subtle effects. I would guess this comes out of the 2D approach.
Would there big big difference, if it would be rendered in 3D?
I used 250.000 rays per emitter. How close to "reality" is your raytracing algorithm?
Is there a guideline for using "sustain" as height? When I set the damping of the AIR to 0 db, it sounds like a large hall, with a lot of reverb.
About the materials: Where do you get the absorbtion and reflection paramaeters from? Just by guessing or by measurement?
Lots of questions, sorry for that: experimenting with IM makes me think more and more about rooms and accoustics ;-)
Thanks
hs
