Hello
I would like to have some advice, please!
The story:
I'm an acoustic guitar player. (Amongst other things). I'm very picky about amplified sound, and experimented many many transducer systems. None of them are perfect. Having nevertheless found a system that's not bad at all, I still was unhappy about what we call "warmth". Warmth is added by the body of the guitar, and even a soundboard transducer doesn't add it realisticly, and even causes problems at stage volume. Tweaking frequencies with an EQ doesn't solve this problem: you can't add "warmth" to strings that doesn't contain low frequencies by eq-ing. So all that does is unbalancing low strings.
So I had the following idea: I made a recording of the sound generated by the guitar body without strings, by tapping on it at the most sonorous location, and used this file in Pristine Space, and routed the guitar's sound through PS. Tweaking the wet-dry balance gave exactly the result I expected: "warmth" was added to all notes, including the high strings, and the amplified sound was really closer to the natural sound than anything I tried beforehand.
I still am not satisfied entirely: there's still something a bit to "rough" in the high frequency range, and the dynamics are slightly wrong compared to unamplified playing, so I would like to go further than that, and imagined the following: recording the guitar both by a stereo couple of mic's, (or only one, if needed) and simultaneously from the transducer's output. Then use sofware such as the deconvolver to obtain the sonic signature, so that I can use this in Pristine Space to recreate a sound as if the guitar was mic'ed, but using the transducer. I mean, sort of comparing both signals, and determine how to process one to obtain the other.
Am I right in believing this can be done, and if yes, please tell me how exactly, I would be very grateful!
Thanks many
Dirk
