Forums  »  Discussions  »  Announces, Releases and Discussions  »  Wishlist: Affordable Super Delay Line.


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I need 4 delay lines with multiple taps having EQ that are routeable to the output image as well as routeable for feed back to the multiple lines.

There should be something like CurveEQ or a 3 band parametric EQ on each tap that can be set to a post delay, pre feedback mode, OR in the feedback loop only as the case may be, for each feedback tap allowed with the end of the delay line being viewed as such a tap.

It could get monstrous to manage, but the sonic possibilities would be nice.  It would probably need a kill or reset button to kill user arrangements that erupt into an unmanageable mess of feedback howl.

At least a plug with 2 delay lines and the multi-tap with EQ arrangement would be nice.

Delays need to be able to go from flange and chorus modes all of the way through silly long settings.  Separate LFO's for each delay line too or maybe separate LFO's for each tap.  Given VST possibilities, flange through and past 0 is possible and I would like that too, of course.

The bottom line for me is getting that EQ available switched as in the feedback loop and not in the output, or available in the output and feedback loop.

No one that I know of has a delay like this available. It used to be that you constructed your own such delay (except the flanging I mentioned) using a console and outboard delays with foldback going where necessary and eq inserted where necessary. You cannot do this ITB right now.  No one has anything like this for ITB that I know of.

Should have user settable delay times or sync to time signature modes.  Mixed mode is essential for this I think.  Like a using the time signature or user settable times for the basic delay lines , all on a per line basis, and user settable times or time signature based for each of all of the taps in between in each line.  Or do it the old fashioned way with a bpm calculator and enter all of it by hand.

input->routing mixer to the 4 delay lines->4 delay lines with maybe up to 4 user settable taps each->taps to output routing and taps to feedback routing->EQ definitely available in feedback routing and selectable as affecting the output routing.

Unused items need to be "removed" as much as possible for processing efficiency.

I don't want another delay that simply emulates available delay boxes.  I need something that can emulate the entire chain of the console, eq, and outboard delays.  And have through 0 flanging/chorus possible.

My hand is in my pocket ready and waiting to fork over the cash for a license for this monster.  I hope a lot of folks would be in line for such a multiple purpose delay plugin.  It could easily become a default go-to in my opinion.

Anything possible here?

Thanks for the request even though I can't get to implementing it at the moment.  Meanwhile you could check KvrAudio for any similar plug-in offerings.

By the way, what kind of minimal delay time setting you'd like to see?  11ms or you'd prefer even shorter delays?

I would like to see that "through 0" possibility which is possible by playing with what you report as plugin latency via the VST spec.  What comes through the delay could appear before the actual sound in the DAW by reporting this differently.  This would allow the flange operation I am speaking of.

0 ms would translate into lining up with what you report as the latency for the plugin.  So you could see plus and minus excursion here with an LFO activated, up to the maximum you report for the plugin latency.  This makes that flange or chorus happen more like tape flanging.  Isn't it possible to change the reported plugin latency on the fly?  That would be good if it is possible.  A person could change control settings and your algorithms could determine whether or not such a latency is necessary to accomplish the end-user request.

I would rather be entering values in many instances rather than trying to have you coming up with some workable means to express this ridiculous range in a single control.  Maybe each line could have a main "switch" labeled flange, chorus, short delay, medium delay, long delay, to make a single variable control possible without entering values directly.  I don't know about the taps.  I am really hoping for maximum tweakability here, and I believe that means some direct entry at some point to keep it simpler.  Scaling controls like I just mentioned could become unwieldy in the interface.

This "delay" should be covering nearly everything a delay could be set up to do except for reverberation.  An all-in-one go to.

I really, truly, hope you can come up with a viable scheme for all of this that is easy to use.  Ah, relatively easy to use.  It is terribly easy to get something like this in a feedback situation that a few control turns simply won't alleviate.  Setting up feedback loops with boost and cut eq can easily result in feedback mayhem with more than one delay line or tap in the feedback considerations.

I've not seen anything that is like I am asking for here.  The closest item was a 4 line delay done by someone with feedback accomplished in a mixer arrangement back to the inputs of all 4 lines and with eq, but it just didn't cover all I needed.  I think SpinAudio had one.  What happened to those folks?  Theirs didn't cover all I am asking for here.

Someone just casually reading this might think I am absurd.  You wouldn't need the full use of something like this every day.  But to have a delay plugin that was capable of absolutely expressing most if not all of your imagination without hindrance or serious limitations when you needed it would be a great thing.  I don't want to have to go out of the box to build something with a console.  Or fire up two tape machines.  Ha!  I don't have two tape machines.

One of the most simplistic uses of this type of delay is setting up a single delay with feedback and parametric EQ in that feedback.  It makes for an evolving sound that is much different than having a simple feedback.

I appreciate you considering this.

Hi,
what about the PSP 608?

http://www.pspaudioware.com

The only delay I know, that is even more complex is the new one that comes
with Logic 8.

Regards

karmaPolice PSP 608

I've looked that one over.  Nope.  It looks nice though.  There are several out there that look nice, but none do what I am asking here.  Not even the flangers or choruses do what I am asking here.

While I am at it, I forgot to mention that each tap needs normal or inverted signal selection.

I am asking for a monster here.  As much of a one-stop-shop for a multi-delay configuration as is possible in one interface.

Have you looked at U-he's MoreFeedbackMachine2 (MFM2)?

It's got just about everything you ask for except filters instead of eq's in the feedback path and I don't think you can do the through-zero stuff..  excellent 'verbs possible though

It would be quite possible (I'm sure) to build a custom one in Plogue Bidule using your own soft eq's in the delay path, but there might be a learning curve to actually building it.

I'd also recommend asking http://www.kvraudio.com in the effects forum - if one doesn't exist which fits your requirements you could probably ask for it and someone will have a go at making it!  They're an eager bunch over there :)

Hope you find what you're looking for.

CinningBao: Have you looked at U-he's MoreFeedbackMachine2 (MFM2)?
Yes I have.  Insufficient for my needs but nice.  That was the first one that I couldn't remember the name of.

I really do want that "through 0".  It would almost be a moot point as the sound is indistinguishable if you just go up to 0 and back such as in a simple chorus or flanger without eq or feedback.  With all of that feedback and tonal manipulation I am looking to have available, it is not so moot.

If I knew a lot more about digital signal processing I would attempt coding one myself as a spare-time project.

What I've found is that the coding to render truly high quality results is not trivial.  Sometimes standard and accepted algorithms can even be at fault or faulted in their approach and will limit your result.  One sometimes has to go back to square one and rethink things through coming up with alternative algorithms in order to achieve the desired quality.

Aleksey delivers proven high quality at this point and is my first choice.  I surely appreciate that suggestion though, about going over to the KVR forum.

The Plogue Bidule software looks interesting.  I will download that and experiment with it.

John Lance, thanks for your confidence in my abilities.  I cannot guarantee to come up with something exactly you suggest, but I'll take your suggestions into consideration.

John Lance: If I knew a lot more about digital signal processing I would attempt coding one myself as a spare-time project.
John Lance: What I've found is that the coding to render truly high quality results is not trivial.  Sometimes standard and accepted algorithms can even be at fault or faulted in their approach and will limit your result.  One sometimes has to go back to square one and rethink things through coming up with alternative algorithms in order to achieve the desired quality.
Hmmm...  when it comes to this kind of plugin, the only drawback is the resampling/interpolation, as it speeds up and slows down the delay.  If you were to use something like CSound, where it will render stuff off line, you'll have better luck, I think.

Also, a good thing to look at is the Jesusonic setup in Reaper - you can write plugins whilst mixing using code that's relatively simple, but very low level.

Bidule, might work, but I doubt its control rate is up to scratch, which is the same reason I wouldn't tend to recommend MaxMsp, or Reaktor for that matter for this kind of task - the control of delay time has to be at the sample level.

By the way if "through 0" tape flanging is really your thing try this: http://www.acusticaudio.net
I'm almost 100% certain they've captured it in there.

And another thing to try: duplicate your audio track.  on the second track, open up a pitch envelope process, such as the one in cubase or soundforge.  Manually draw out a triangle wave, at the tempo you want, ensuring that it has an average of zero cent shifting, then TURN OFF time correction, and render it down.

Playback both tracks together: You've now created a perfect, through-zero tape flanger.

-Fergal


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