Hello Aleksey, I just wanted to ask a couple of question about the future of this bundle:
1) Is the update you announced some weeks ago, which was supposed to include the short .dll names, planned to be released before the introductory price ends? I'm asking this because I'm holding my breath before purchasing the bundle, as I don't want to use the cuurrent version of the plugins in a song, and then find that v1.1 causes an incompatibility with the old .dll's due to name changes.
2) would it be possible to implement, in a future update, a "quality" knob and an "always render audio in maximum quality" button for some of the most CPU intensive plugins? (tape bus and impulse, especially). I think you implemented something similar for Elephant, don't know it for sure, and Steinberg also used the feature in their recent Roomworks reverb plugin. It would be a killer feature.
I can't answer #1 with complete certainty, but I think that you will have no incocmpatibility problems with .DLLs with different names. I have kept/renamed some old DLLs for GlissEQ and they all seem to work fine still. I would purchase now, the bundle is fantastic!
Most of Aleksey's plugins have this new Auto quality selector now, and I think he intends to update all his plugins with such a feature.
Speaking of quality switches - since Tapebus already oversamples 2x, let's have a 4x option for delicate tasks (and of course Auto select)!
Thanks Aleksey, good to know about the ID change, it's really a good solution to avoid incompatibility problems.
On the other hand, what I was saying about the "quality" knob wasn't exactly the implementation of a High quality mode, which is always cool, but more on the opposite: it would be useful to have a "draft" mode for playback, which used less CPU, but also have the possibility to make the plugin always render on the best quality when exporting the song. So that "quality" knob would work as a kind of quality percent selector. Something similar to what Ambience/Roomworks/sfz+/z3ta+ have.
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