Contents
Introduction
Preset management
Knob control
Parameters
Gain reduction meter
Mode buttons
Side-chaining
Troubleshooting tips and additional information
Introduction
Crunchessor is a general-purpose track compressor in PC VST plug-in format.
One of its main advantages is the ease of tuning, which at the same time
instantly delivers an excellent sonic performance. Another remarkable feature
of Crunchessor is its valve-type processing, which is applied in parallel to
compression. This makes Crunchessor an ideal choice for musicians and
producers who are fond of analog compression sound and its warmness.
Beside this, Crunchessor offers you a selection of compression coloration
styles--by itself a pretty unique feature for a compressor. Choosing an
appropriate coloration style, you can add the character most suitable for the
program material you are working with. As an option, you can disable both
coloration and valve warming processing to get a neutral and clean compression
sound.
Being a general-purpose compressor, Crunchessor can be used for any kind
of program material: drums, vocals, bass, guitars, synth sounds, etc.
Crunchessor can be suitable both for single track and whole mix
processing.
Crunchessor features:
Easy compressor tuning
Valve warmness
Coloration styles
Fast and slow attack modes
True side-chaining
Side-chain signal filtering
Gain reduction meter
Factory presets
"A-to-B" comparisons
Mono-to-Stereo, Stereo-to-Stereo processing
All sample rates supported
64-bit internal precision
Native assembler DSP code
Preset management
You can use the "Preset..." menu button to perform basic FXP/FXB
preset/bank management tasks. The "Set as default" menu option of
the "Presets..." menu allows you to assign the currently loaded program
to the default preset program. This default program will be loaded whenever
you enable a new instance of the plug-in or reset the current program. You can
use the "Reset default" option to restore the default factory
preset.
By pressing the "A|B" button, you can exchange the current and
shadow (or, alternatively, "A" and "B") programs.
The "Copy" button copies the current program to a shadow one.
Since only a single shadow program is used for the whole program bank, you
can use "A|B" button to copy programs. To do so, you first need to switch to
a program you want to copy and press the "Copy" button. Next, switch to a
program where you want to put the first program and press the "A|B"
button.
The "Reset" button can be used to reset the current program. All
parameters will return to their default states.
Knob control
To change a knob control's value, drag it with the left mouse button
and move it up or down. For finer adjustment, press the right mouse button
while dragging. Double-clicking on the knob with the left mouse button will
return the knob to its default position.
Parameters
In parameter adjusts the input gain. It is sometimes useful to
adjust the input level if you are using a preset created for another signal
level. This way you will not need to adjust other plug-in's parameters. The In
parameter can be also perceived as a threshold parameter available in
conventional compressors.
Drive parameter controls the amount of compression being applied
to the incoming signal. To have the best control over compression you can
tune the In and Drive parameters simultaneously.
Attack and Release parameters control the transfer function
of the compressor. Higher attack times allow transients to pass through while
lower attack times compress transients better. The F/S/U switch available near
the Attack knob selects between the Fast and Slow attack responses. In the
"F" (Fast) mode, the compressor reacts and compresses transients faster.
The "S" (Slow) mode can be useful for higher attack times when you need to
preserve the original transient sound. The "U" (Ultra) mode enables ultra
fast attack AND release times within compressor.
The H/L switch available near the Release knob selects the range release
control works in. It allows you to switch between the default "High"
(25 - 3000 ms) and the "Low" (1 - 25 ms) ranges.
Out simply
controls the output signal gain. A special button near the Out knob label
turns red when three sequential potential clip (over 0 dBFS) incidents were
detected on any output channel. Click this button to reset it to its normal
state.
NOTE: The In and Out knobs can be
inversely synchronized with the ALT and the SHIFT keys. Also
note that when you are adjusting these knobs the clipping led clears.
Gain reduction meter
This gain reduction meter tracks the power of the gain reduction of the
compressor. Its scale is displayed in decibels (dB), in the range from
0 to 10. It also features a 1.5-second peak hold.
Mode buttons
The "Mode" switch allows you to choose between several valve-type
and clean processing modes. Valve processing applies a great deal of warmth
during compression, and doing so it can adjust the original tone of the sound.
The Clean mode gives a more neutral sound, which can be particularly useful for
mastering applications. Valv H is the 'hard' valve processing setting,
Valv S is the 'soft' valve processing setting. The 'Crisp' modes
offer a brighter sound in comparison to the 'Valve' modes.
A button near the Mode switch selects the strength of valve processing.
The "Style" selector gives you an opportunity to select an
appropriate character of the compressor. The selected `character' is most
evident on the transient moments of the sound, i.e. when the compressor
actually starts to work (reduces gain). Here is a list of all Style options
and what kind of filtering they apply:
- Flat: no filtering
- Punch: up to 3dB of gain at 5kHz, up to 3dB of gain at 64Hz
- Bright: up to 3dB of gain at 10kHz
- Clear: up to -3dB of gain at 1kHz, up to 3dB of gain at 64Hz
- LoPump: up to 6dB of gain at 64Hz
- Warm: up to 4dB of gain at 1kHz
- Dark: up to -3dB of gain at 8kHz, up to -3dB of gain at 9kHz
- Snappy: up to 6dB of gain at 2.2kHz, up to 6dB of gain at 6kHz
- Smooth: up to 3dB of gain at 1kHz, up to -6dB of gain at 10kHz
The "Filter" switch enables the internal side-chain signal
filtering. When this switch is enabled, the input signal will be internally
processed by a filter. Filter options are:
- MidFreq: a wide parametric filter centered around 1 kHz, having 6 dB of
gain. Such emphasis applied on the center of the audible frequency spectrum
can be benefical when one wants to reduce various warbling effects caused by
the extremely powerful transients in the high frequency end. During such
moments the higher frequencies start to 'duck' the lower frequencies causing
an unstable 'warbling' sound in the lower end. Enabling the Filter is most
useful for wide-band signals like complete mixes.
- LoFreq: filter which increases power of lower frequencies a lot.
- HiFreq: filter which increases power of higher frequencies a lot.
- BDrum: low-pass filter which filters everything out above 128 Hz.
- SDrum: band-pass filter with center around 1.5 kHz.
- Hi-Hat: high-pass filter which filters everything out below 6 kHz.
The "Force Mono" switch enables processing of the left channel
only (when stereo material is being processed). This mode allows you to save
5-20% of the CPU power in comparison to the full stereo operation, depending
on the settings used.
The "High/Normal Quality" button is used to switch between the
normal and the high-quality processing modes. The high-quality processing mode
internally uses a two-times higher sample rate, performing 2x oversampling.
The high quality mode uses about three times more CPU resources. The "Auto"
quality mode disables oversampling in the normal real-time plug-in operation
and turns oversampling on during the offline audio bouncing. Please note that
the "Auto" mode may not work properly in all hosts (if the host does not
report back when it enters the offline processing mode).
Side-chaining
Crunchessor also features a true side-chain compression. In most modern
hosts which support VST 2.3 and multi-input capability Crunchessor opens
as a 4-input channel plug-in with channels 3 and 4 being side-chain channels.
In some older hosts you should enable side-chaining explicitly on the help
screen (Force Sidech option). You may also disable side-chaining if plug-in
refuses to work properly in your host application.
If the side-chaining is active you will be able to select channels 3 and 4
beside L and R in the "SC" (side-chain source) selection box.
Side-chaining does not adjust any compressor settings. You can use the
"Mon" (monitor) side-chain switch to bypass the main output and hear the
side-chain signal. Please note that monitored side-chain signal is filtered by
the selected Filter option.
Pressing this button will display the plug-in's info screen. This screen
shows copyright and registration information, and contains the "Help" button
which opens the bundled HTML help file you are reading now.
Troubleshooting tips and additional
information
What are the three valve types corresponding to - approximately?
H stands for hard, S stands for soft. To get the most powerful coloration
you should use ValvH 3. To get the most subtle coloration you should use
ValvS 1. It's best to perceive these three Valve modes with steps 1, 2, 3 as
overall 9 steps of 'hardness' of the Valve mode. The same applies to 'Crisp'
modes.
I was wondering if it would be possible to add threshold and compression ratio
controls in one of the future versions?
It should be said that the Drive knob incorporates both threshold, ratio
and auto-gain controls, in a logical way. Using the In knob you can have
more control. This means you don't really need any additional controls - just
hear how it sounds and fine-tune the In and Drive knobs accordingly.
I've got a question about the factory presets. Why is that once I recall
one and then make some adjustments, those adjustments overwrite the original
preset? Can I defeat this 'charcteristic'? Is there a way to reset them to
their original values? How can I save my own presets?
Factory presets are available as FXP files in the setup folder
(e.g. ...\VstPlugins\Voxengo Crunchessor VST\). Original factory presets will
be replaced because that is a feature of VST specification. If you wish to
access the original presets you have to load it from the external file or to
reinsert the plug-in. You can save your presets using the 'Presets...' menu or
you can use the same standard function of your host.
Does any of you know how to use the side-chain function in
Nuendo?
Forum post by Mark Edmonds:
There is a way to get sidechaining in Nuendo and I would expect SX as
well. I'm not going to claim this is the perfect solution but one I've just
knocked up to try side chaining with Crunchessor.
1. Enable sidechaining in Crunchessor.
2. Add a group track and set to Quadro (4.0).
3. Route both track and control sources to the group.
4. Use the surround panners to set the track source to front middle and the
control source to rear middle.
5. If you need output from your control source at the main bus, simply add
a send and enable it. You have to do it this way because I don't think you
have pan control on sends in Nuendo which means the only way to control pan
from the audio and control sources is to use their main outputs into the 4
channel group.
6. Tweak the settings in Crunchessor and you should be getting side
chaining.
Follow-up comment by Crackbaby:
It worked perfectly, the way you described. Thanks a lot! Right now I'm
listening to a simple pattern to see if it works, with four on the floor and
16 hihats.. and yes, the bassdrum is unaffected and the hihats follows the bd.
Great! I would just like to add something, so it will be easier for them
wanting to try. When you set the control signal to back+middle, it goes
silent. Dont worry, use a send to a new group or master out. I got a little
confused and maybe others will, but this way it works great.
Another solution to this (applies to both Cubase and Nuendo),
by PeterL:
The following example will use a kick drum track to duck/compress a bass
line track:
1) Create a Quadro group (L,R,LS,RS).
2) Route the bass track to the Quadro group.
a) Open the SurroundPan window in the bass track by double-click on the
pan-view in the mixer.
b) Here you must set the Mode Mo./St to Y-Mirror (By default it is set to
Mono-Mix).
c) Set the grey panning balls in the SurroundPan window to 100% left and
right and pan it to L/R. This means the L-ball sits at top-left, the R-ball
sits at top-right in the SurroundPan view.
3) Route a send-slot of the kick track to the Quadro group.
(Of course you can route the kick track directly to the Quadro group,
but you won't hear the kick drum at the stereo output bus in this case)
a) Set Pre-Fader switch to ON (the "at" symbol).
(It is necessary to retain the control over the volume slider for the kick
track)
b) Set the Send-Amount slider to 0 (CTRL left click on the slider).
c) Change the view of the send-slot to "Routing" (little window above the
send slots).
d) Open the SurroundPan window by double-click the (now visible) pan-view
in the send slot.
e) Do the same as in 2b)
f) Set the grey panning balls in the SurroundPan window to 100% left and
right and pan it to LS/RS. This means the L-ball sits at bottom-left, the
R-ball sits at bottom-right in the SurroundPan view.
4) Insert Crunchessor in an insert-slot of the Quadro group
5) Activate Side-Chain in Crunchessor
6) Start with the preset "Club is pumping" (or pull the Drive-knob to
maximum) in Crunchessor to see/hear the effect.
Leave the Crunchessor window open to see the effect via the gain reduction meter:
When the kick drum sets in, the bass track will be ducked/compressed according to the
compressor settings applied to the plug-in.
Addition: There's also another "quick" way to do side-chaining with Quadro
Output-Bus instead of Quadro-Group:
1) Define a new Quadro Output-Bus and there 2 child/sub-busses ("Stereo"
and "Stereo (Rs Ls)").
2) Route Bass track to "Stereo" and Kick track to "Stereo (Rs Ls)".
3) Insert Crunchessor in the Quadro bus.
You don't have to fiddle with Pan-Settings with this method but has its
disadvantage that you don't have further routing possibilities with the
Quadro bus (at least not in SX2).
It would be really great to have a curve showing what Crunchessor does
(as found in many compressor plugs). I know, it's all about sound, but
sometimes visuals help sound.
Thanks for the request, but I never had plans to add such graphic display
as it is highly redundant considering Crunchessor's compressor is
half-automatic (i.e. there are no threshold nor ratio controls). Tuning by ear
is the best technique with Crunchessor.
Why is it so "easy" to light up that red clipping indicator?
(not only in Crunchessor but also in other non-Voxengo plugs). Shouldn't
there be more than enough headroom with internal double precision and most
hosts operating at 32bit float? I can understand why clipping on the master
bus must be avoided but a VST passing audio to a host channel?
You do not have to pay attention to that clipping indicator because, indeed,
it does not really clip inside the plug-in. It is an approximation pretending
the plug-in stays as a last plug-in in the chain of the master bus.
In the Crunchessor manual you state "Another remarkable feature of
Crunchessor is its valve-type processing, which is applied in parallel to
compression." Does this mean that the 'IN' db level kind of drives the valve
processing and that more IN gain adds more color, less IN gain results in less
color or valve processing ?
'IN' parameter by itself does not adjust the valve processing - it only
feeds more signal to the input and thus distortion happens earlier most of
the time.
When I click A|B, I can't tell which one (A or B) is now active.
Shouldn't one of them change color or something?
There are no distinctive A and B states within the plug-in. A|B is meant
to switch the current program and a 'shadow' one.
If I wanted to do some low level compression with Crunchessor,
for example, I want a 1.5:1 down to -30 db. It seems impossible with this
plug as the more drive I add the more ratio I get.
Crunchessor uses a kind of logarithmic scale for compression - it is hardly
possible to define 1.5:1 ratio. However, you may try adjusting the In Gain
control. Other than that you do not have means to specify 1.5:1 ratio and
-30 dB threshold in Crunchessor.
I have a question about sidechaining using the Cruchessor. I sent a
bass and kick to a group in Cubase SX 3.1. Set the kick to the right and the
bass to the left and set the key on R (kick is the trigger) it works
correctly, but now how do I get the signals back to center of the mix?
Have you tried enabling the 'F.Mono' switch? In your setup this should
leave the bass centered on L/R output, without key signal.
If you want to leave the key signal as well, you should do so using
Cubase's routing capabilities.
One thing that I find a bit confusing is the Drive parameter. The manual
states that it controls the amount of compression, so I assume it means
"sidechain drive". However, it seems to also boost the output; only the boost
in level has nothing to do with the dB display value. So my only thought is
that there is some sort of auto-makeup gain happening.
Yes, Crunchessor's compressor does auto makeup based on the Drive setting.
That's why it is better to feed side-chain signal of the equal peak power as
the signal you are processing, otherwise auto makeup gain will be a little off
the line.
So it's some pre-determined make-up gain which is calculated based on
typical gain reduction of a typical signal level at the given Drive
setting?
Yes, that's pretty close. In fact, this makeup gain works almost flawlessly
if you are not using a different side-chain signal.
I just tried the demo and I love this compressor, except for one thing.
On all modes except 'Clean', extreme low freqs are created.
It is simply impossible to have 'clean' lows while still have 'valve'
coloration. The only suggestion would be using Valv S/1 mode - it offers
minimal coloration. If this still does not work then probably Crunchessor is
not well suited for music material you are working with.
I wonder how does the In and Out knobs relate to drive. It seems to me
that they are redunant but I am probably wrong but I don't know how.
"In" knob was added as a remedy against very low-volume signals. But beside
that it can be used as an additional compression control - for example, at the
given Drive setting you may get more compression by increasing the "In"
gain.
Happy Mixing!